kemoforge/internal/KFEditor/Templates/FileLoader/FileLoader.got

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package game
import (
"embed"
"g.r-io.lu/shynd/kemoforge/pkg/KFData/KFFS"
)
// TODO: allow full editing of this file by creating a new file with an init on build that will allow embedding more files
// ---*** you can add any embedded files located within the game directory simply by adding them after the Game.KFConfig file ***---
// ---*** you need to separate each file with a space, not a comma or newline ***---
// ---*** example: Game.KFConfig Game.KFScene Game.KFLayout or even directories like Game.KFConfig data assets ***---
// ---*** the file will be loaded into the embedded filesystem and can be accessed using the KFFS package ***---
//go:embed Game.KFConfig
var gameFS embed.FS
// Import - This needs to be run for the embedded filesystem to work
func Import() {}
func init() {
// set the embedded filesystem to use for loading files
KFFS.EmbedFS(gameFS)
}