package game import ( "embed" "g.r-io.lu/shynd/kemoforge/pkg/KFData/KFFS" ) // TODO: allow full editing of this file by creating a new file with an init on build that will allow embedding more files // ---*** you can add any embedded files located within the game directory simply by adding them after the Game.KFConfig file ***--- // ---*** you need to separate each file with a space, not a comma or newline ***--- // ---*** example: Game.KFConfig Game.KFScene Game.KFLayout or even directories like Game.KFConfig data assets ***--- // ---*** the file will be loaded into the embedded filesystem and can be accessed using the KFFS package ***--- //go:embed Game.KFConfig var gameFS embed.FS // Import - This needs to be run for the embedded filesystem to work func Import() {} func init() { // set the embedded filesystem to use for loading files KFFS.EmbedFS(gameFS) }