hyprland-dotfiles/config/cava/shaders/normalized_bars.frag

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2025-02-20 21:55:10 +00:00
#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform vec3 u_resolution; // window resolution, not used here
//colors, configurable in cava config file
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
uniform vec3 fg_color; // foreground color, not used here
float normalize_C(float x, float x_min, float x_max, float r_min, float r_max )
{
float xr;
xr = (r_max-r_min) * (x - x_min) / (x_max - x_min) + r_min;
return xr;
}
void main()
{
// find which bar to use based on where we are on the x axis
int bar = int(bars_count * fragCoord.x);
// create a normal along the y axis based on the bar height
float x = normalize_C(fragCoord.y, 1.0, 0.0, 0.0, bars[bar]);
// set color
fragColor.r=fg_color.x*x;
fragColor.g=fg_color.y*x;
fragColor.b=fg_color.z*x;
fragColor.a=1.0;
}